Roadmap

July 2020 - Terminus Multi Closed Alpha
We are currently developing a cooperative multiplayer for Project Terminus VR. This multiplayer (with multiple game modes in the boxes) will allow you to enjoy the horrific experience with others online players. Today, our developments allow us to release a first testable version.
March 17, 2020 - Launch of the final demo
We are not basing our future funds raising by ony promising fabulous content. We think we needs to show evidences before ask for support.
Thus, we will launch a playable demo of 30min for Terminus: it will be the beginning of the final game. We will keep our effort to maintain this level of quality for the whole game ( Graphics, Environment, Sound Design, VR Interaction)

February, 11 2020 - First render of assimilated
The assimilated are very similar to humans in terms of ability / resistance. At very advanced stages of contamination can used nanites to manufacture kinetic weapons / knives.
January 15, 2020- Technical demo launch
First time that the public can test our progress on the project. A technical and playable demo of Terminus is testable now. This allows you to visualize the universe and the atmosphere of the game for the first time.

Project Terminus is a survival horror set in Paris. Strange and unexpected events look like to an attack of unknown origin overthrow the city into chaos and its worst entrenchments. In this demo, you are Jeff, an employee of the company that manages the parisian subway.

November 28, 2019 - HIGH SEAS release
Development and interactions experimentation of interfaces systems and interactors in VR with the game HIGH SEAS available on sidequest
October 1, 2019 - Start of the project
Artworks design, research and benchmarking on controls and gameplay of the game, definition of the scenario and the lore
LORE